Doom maps and hacks
Doom is one of my most favorite games. I made a hacking utility for this game, my own source port, and also a few maps.
- Doom Vanille: Faithful vanilla compatible Doom source port for DOS compiled with Open Watcom.
- Doom Patcher: Patching utility that fixes some bugs and applies hacks to Doom's executable.
- Mocha Doom: Vanilla compatible Doom source port written in Java.
- MIDIMAZE (2012): My first deathmatch map. Tight quarters for fast-paced combat.
- Hollow (2012): Another deathmatch map. Have the high ground and you shall win. Don't fall off the cliff!
- Austeppe (2014): I designed this map for use in Freedoom. It's now in the MAP08 slot of FreeDM and is called "Artifact base".
- Lifts To Your Death (2017): A single-player map that I designed for the Confinement 256 project.
- Fountain of Youth (2017): A single-player map with a very hard-to-reach secret exit. (MAP15, requires the Plutonia IWAD)
- The Great Escape (2019): A map that I designed for a challenge where we had 30 minutes to make a map. User HAK3180 reviewed the map on his YouTube channel, and user Andromeda made a pacifist speedrun.
- A Secret Level (2022) (unfinished, 80% done): A map that I designed for the How We Saw '95 map pack but that I didn't complete.
- A boss map (2022) (unfinished, 90% done): A map that I designed for the How We Saw '95 map pack but that I didn't complete.